Turtle 5 brings substantial productivity boosts together with an improved visual quality thanks to redesigned global illumination algorithms and lots of other new features, fully supporting Autodesk Maya 2009.
The user interface has been streamlined with an easier handling of Turtle attributes and with a unified workflow for surface transfers and texture/vertex baking. Performance has been heavily optimized throughout Turtle 5, especially for global illumination calculations, which together with a new adaptive anti-aliasing scheme allows for superfast previews as well as very high quality images.
“We are very happy to see the result of Turtle lighting in titles like Gran Turismo, Mass Effect, Killzone 2 and Tomb Raider Underworld” says Magnus Wennerholm, chief executive officer of Illuminate Labs. “Turtle 5 raise the bar even further, setting a new standard for pre-computed lighting.”
For more information visit www.illuminatelabs.com